Displacement Missiles

 

 


 

General

 

Displacement missiles and torpedos are larger versions of the displacment projectile, delivering larger and more devastating energy-liberation payloads at longer ranges than smaller projectiles.

 

Like displacement projectile weapons, displacement missile launchers have built-in energy-liberation reactors, replicators and extractors.

 

 

Artillery Missile Systems

 

M808 MDAMS: The Kingdom Of Man's Royal Interstellar Marines use these one-hundred tube M808 Multiple Displacement Artillery Missile Systems on their AV-656 Commanchero hoppers and AC-390 Goliath drop ships. In a single round, the M808 can either salvo all of its tubes at once(doing listed damage) or ten tubes at a time(doing +15 damage).

 

Grenadier VIII MDAMS:  The StarForces' Lighthorse Brigades mount Grenadiers on their AV-311 Cherokee hoppers and their Mark V Bulldog drop ships. The Grenadier can salvo either all of its tubes(doing listed damage) or ten tubes per round(doing +15 damage).

 

M950 MTDMS: The M950 Multiple-Tube Displacement Mortar System is a fifteen-tubed mortar mounted on the back of Royal Interstellar Marine heavy-assault armor, firing eight-inch displacement cluster rounds which separate into two dozen energy-liberation submunitions upon emerging from jump, the submuntions affecting all targets smaller than Awesome size within a one-mile radius.

 

Nike IV MTDMS: The Nike is a fifteen-tubed mortar mounted on the back of Lighthorse heavy-assault armor and works exactly the same as the M950.

 

 

Weapon

Damage Bonus

Critical

Damage Descriptor

Range Increment

Size

Cost

M808 MDAMS

+30

19-20/+30

Autofire/Energy

10,000 ft.

Gargantuan

n/a

Grenadier VIII MDAMS

+30

19-20/+30

Autofire/Energy

10,000 ft.

Gargantuan

n/a

M950 MTDMS

+30

19-20/+30

Autofire/Energy

 5,000 ft.

Huge

n/a

Nike IV MTDMS

+30

19-20/+30

Autofire/Energy

5,000 ft.

Huge

n/a

 

Starship Missiles

 

Anti-Ship Displacement Missiles: Anti-ship displacement missiles are used by drop ships and jump fighters as long-range, heavy anti-starship weapons. They are capable of making up to ten consecutive jumps before self-destructing.

 

Displacement Torpedos: Destroyers, war cruisers, battleships and JMOBs use these powerful, long-ranged ship killers to supplement the firepower of their gun batteries. They are capable of making up to twenty consecutive jumps before self-destructing. 

 

Weapon Damage Bonus Critical Damage Descriptor Range Increment Size Cost
Anti-ship Displacement Missile +90 17-20/+90 Explosive/Energy 30,000 mi. Huge n/a
Displacement Torpedo +120 17-20/+120 Explosive/Energy 50,000 ft. Awesome n/a

 

Area Of Effect For Displacement Projectile Weapons And Missiles

 

The energy-liberation warheads on displacement projectiles and missiles unleash a massive amount of destruction, obliterating all targets smaller than the weapon's size class within the warhead's primary area of effect, inficting listed damage on all such targets in a radius twice the primary area of effect, half listed damage to all such targets in a radius four times the primary area of effect, one-quarter listed damage to all such targets in a radius eight times the primary area of effect, and so on.

 

A weapon's primary area of effect is 125 ft. per +1 of listed damage. 


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