Displacement Missiles
Displacement missiles and torpedos are larger versions of the displacment projectile, delivering larger and more devastating energy-liberation payloads at longer ranges than smaller projectiles.
Like displacement projectile weapons, displacement missile launchers have built-in energy-liberation reactors, replicators and extractors.
M808 MDAMS: The Kingdom Of Man's Royal Interstellar Marines use these one-hundred tube M808 Multiple Displacement Artillery Missile Systems on their AV-656 Commanchero hoppers and AC-390 Goliath drop ships. In a single round, the M808 can either salvo all of its tubes at once(doing listed damage) or ten tubes at a time(doing +15 damage).
Grenadier VIII MDAMS: The StarForces' Lighthorse Brigades mount Grenadiers on their AV-311 Cherokee hoppers and their Mark V Bulldog drop ships. The Grenadier can salvo either all of its tubes(doing listed damage) or ten tubes per round(doing +15 damage).
M950 MTDMS: The M950 Multiple-Tube Displacement Mortar System is a fifteen-tubed mortar mounted on the back of Royal Interstellar Marine heavy-assault armor, firing eight-inch displacement cluster rounds which separate into two dozen energy-liberation submunitions upon emerging from jump, the submuntions affecting all targets smaller than Awesome size within a one-mile radius.
Nike IV MTDMS: The Nike is a fifteen-tubed mortar mounted on the back of Lighthorse heavy-assault armor and works exactly the same as the M950.
|
Weapon |
Damage Bonus |
Critical |
Damage Descriptor |
Range Increment |
Size |
Cost |
|
M808 MDAMS |
+30 |
19-20/+30 |
Autofire/Energy |
10,000 ft. |
Gargantuan |
n/a |
|
Grenadier VIII MDAMS |
+30 |
19-20/+30 |
Autofire/Energy |
10,000 ft. |
Gargantuan |
n/a |
|
M950 MTDMS |
+30 |
19-20/+30 |
Autofire/Energy |
5,000 ft. |
Huge |
n/a |
|
Nike IV MTDMS |
+30 |
19-20/+30 |
Autofire/Energy |
5,000 ft. |
Huge |
n/a |
Anti-Ship Displacement Missiles: Anti-ship displacement missiles are used by drop ships and jump fighters as long-range, heavy anti-starship weapons. They are capable of making up to ten consecutive jumps before self-destructing.
Displacement Torpedos: Destroyers, war cruisers, battleships and JMOBs use these powerful, long-ranged ship killers to supplement the firepower of their gun batteries. They are capable of making up to twenty consecutive jumps before self-destructing.
| Weapon | Damage Bonus | Critical | Damage Descriptor | Range Increment | Size | Cost |
| Anti-ship Displacement Missile | +90 | 17-20/+90 | Explosive/Energy | 30,000 mi. | Huge | n/a |
| Displacement Torpedo | +120 | 17-20/+120 | Explosive/Energy | 50,000 ft. | Awesome | n/a |
The energy-liberation warheads on displacement projectiles and missiles unleash a massive amount of destruction, obliterating all targets smaller than the weapon's size class within the warhead's primary area of effect, inficting listed damage on all such targets in a radius twice the primary area of effect, half listed damage to all such targets in a radius four times the primary area of effect, one-quarter listed damage to all such targets in a radius eight times the primary area of effect, and so on.
A weapon's primary area of effect is 125 ft. per +1 of listed damage.
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